IO::Socket::INET::Daemon
Section: User Contributed Perl Documentation (3pm)
Updated: 2008-05-11
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NAME
IO::Socket::INET::Daemon - very simple straightforward TCP server
SYNOPSIS
use IO::Socket::INET::Daemon;
my $host = new IO::Socket::INET::Daemon(
port => 5000,
timeout => 20,
callback => {
add => \&add,
remove => \&remove,
data => \&data,
},
);
$host->run;
sub add {
my $io = shift;
$io->print("Welcome, ", $io->peerhost, ".\n");
return !0;
}
sub remove {
my $io = shift;
warn $io->peerhost, " left.\n";
}
sub data {
my ($io, $host) = @_;
my $line = $io->getline;
$line =~ s/\r?\n//;
if($line eq 'quit') {
$io->print("Bye.\n");
return 0;
}
elsif($line eq 'stop') {
$host->stop;
}
else {
$io->print("You wrote: $line\n");
return !0;
}
}
DESCRIPTION
This modules aims to provide a simple TCP server. It will listen on a port you
specify, accept incoming connections and remove them again when they're dead.
It provides three simple callbacks at the moment, but I plan to add a few more.
METHODS
- new(...)
-
This is the constructor. It takes all the information the server needs as
parameter. Currently, the following options are supported.
-
- port
-
The port to listen on.
- host
-
The host to bind to (hostname or IP).
- timeout
-
The time to wait for actions in seconds. This is simply passed to
IO::Select.
- callback
-
A hash with function references assigned to callback names. Currently, four
callbacks are supported. ``add'' is called when a new connection was accepted. If
it returns a false value, the connection is kicked again right away. ``remove''
is called when a connection got lost. ``data'' is called when there's pending
data on a connection. If the callback function returns false, the connection is
removed afterwards. ``tick'' is called at the beginning of every cycle, that
means at least every timeout seconds, or earlier if the select returned
early because of incoming traffic. All callbacks except ``tick'' are called with
the peer socket and the daemon object itself as argument (IO::Socket::INET).
Tick get's undef instead of the peer socket.
-
- callback(add => \&add, remove => \&remove, data => \&data)
-
This method overwrites callbacks set up with the constructor.
- run(no parameters at all)
-
Enter the main loop. Won't ever return.
- stop(no parameters here)
-
This can be called from a callback to stop the server. This simply sets a
variable, so after the next cycle the server breaks out of the main loop. At
the moment, if you run the server again after stopping it, it will
completely start over again, so all connections etc. are lost. This might
probably change in future.
- remove(peer)
-
This takes a client connection (IO::Socket::INET) as argument, closes the
connection and removes it from the internal connection list. You can use this
in your callbacks to explicitly kill connections. If you return a false value
from the ``data'' or ``add'' callback, this is called automatically.
- destroy(nothing)
-
This method closes all client connections and the server socket itself. It is
usually called by the DESTROY descructor, but you probably want to explicitly
call this for sometime.
BUGS
This module was hacked together within a few minutes, so there are probably
lots of bugs. On the other hand, it's very few code, so there can't be that
much bugs in it. Just try it out and tell me if it's broken.
TODO
- •
-
Add tests to the package.
COPYRIGHT
Copyright (C) 2008 by Jonas Kramer <jkramer@cpan.org>. Published under the
terms of the Artistic License 2.0.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- METHODS
-
- BUGS
-
- TODO
-
- COPYRIGHT
-
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